01 / Original Android game
LumenGlass
Kairos Media wanted to prove an original game could move from a distinctive mechanic to a complete, distributable Android product. LumenGlass turns one simple rule—shift an entire row or column—into a replayable system with its own visual identity.
Captured from the running game
Choose a mode. Shift the whole window.
The title screen establishes the stained-glass world; the live Story Mode board makes the core mechanic immediately legible—six-by-six emblems, collection goals, a limited move count, and whole-row or whole-column shifts.
Actual running product · compact 9:16 phone viewport · no composited UI
Why it was built
A recognizable genre needed a reason to feel new again.
Many match puzzles compete through more levels, louder effects, or familiar mechanics in a new skin. LumenGlass began with a product question: could one understandable rule create a meaningfully different strategic experience?
Shifting and wrapping an entire line means every move reshapes several future possibilities at once. The stained-glass identity makes that mechanic memorable, ownable, and immediately distinct in a crowded category.
Product value
Original enough to remember. Clear enough to learn.
- MovementRow-and-column wrapping
- ProgressionGoal-based Story mode
- ReplayOpen-ended scoring runs
- DepthCascades and sealed tiles
- PrivacyLocal-only progress
- AccessSound and reduced motion
Built for Android
A complete product, not a web demo.
LumenGlass is packaged as a native Android application with platform-aware navigation, launcher artwork, offline storage, device testing, release signing, and a production Google Play workflow.
